@startuml
sprite $moonset [48x48/16] {
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}


!define WEATHER_MOONSET(_alias) ENTITY(rectangle,black,moonset,_alias,WEATHER MOONSET)
!define WEATHER_MOONSET(_alias, _label) ENTITY(rectangle,black,moonset,_label, _alias,WEATHER MOONSET)
!define WEATHER_MOONSET(_alias, _label, _shape) ENTITY(_shape,black,moonset,_label, _alias,WEATHER MOONSET)
!define WEATHER_MOONSET(_alias, _label, _shape, _color) ENTITY(_shape,_color,moonset,_label, _alias,WEATHER MOONSET)
skinparam folderBackgroundColor<<WEATHER MOONSET>> White
@enduml